The same AI video model at 7.5× the price

· updated · measured and recalled figures

The figures in this article are listed in our data index, with what each one was measured from and when.

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The same video model costs very different amounts depending on where you buy it. We recorded one model at ¥0.11 per second on one channel and ¥0.83 per second on another, a 7.5× spread for identical output. Across ten platforms we tested, the full range is 17×.

The cheap channel is genuinely cheaper, but it is not free. It drops a manual step onto your team, and that step does not appear on the invoice. Channel selection moved our costs more than model selection did, and we only found that out by measuring the manual workaround rather than by reading a price list.

The three channels

“Channel” here means the route you buy access through: a reseller, a consumer app, or the vendor’s own hub. The model underneath is the same one in all three columns.

Channel type 768P 2K Per minute (2K)
Third-party reseller ¥0.11/s (≈$0.016) ¥0.18/s (≈$0.027) ¥10.80
Consumer app ¥0.43/s (≈$0.064) ¥0.70/s (≈$0.104) ¥42.00
Vendor hub — ¥0.83/s (≈$0.124) ¥49.80

For a 38-second advert, the length we typically generate, the gap between the cheapest and most expensive route is ¥27.36 per video (about $4.07). Over 1,000 generations, that is ¥27,360. The model did not change. Only the supplier did.

Why the gap exists

These are not three models. They are three ways of buying one:

Nothing about the generated pixels differs. The difference is in everything around them: price, terms, support, and how much of the work you have to do yourself.

What the cheap end actually costs

This is the part that is not in the price column. From our evaluation notes on the cheapest route:

The second point is the one people miss. Saving ¥0.72 per second on a 12-second shot is ¥8.64. If the manual workaround costs ten minutes of an editor’s time, you have spent more than you saved. This is one more reason the per-second rate carries less information than the number you divide it by, which is the argument we make about cost per ad.

We still use the cheaper route, because our volume is high enough that the arithmetic works out. It works out because we measured the workaround. It would not have worked out if we had trusted the price list.

The wider picture

The same effect shows up across the ten platforms we evaluated. Prices below are per second of generated video.

Platform type Model generation Price Main weakness
Reseller (cheapest) Latest ¥0.11/s (768P) · ¥0.18/s (2K) % and numerals misread; manual consistency step
Cloud vendor wan3-class ¥0.60/s (720p) Character consistency does not hold over time
Consumer app A Same as cheapest ¥0.43/s (768P) · ¥0.70/s (2K) Watermark unless you buy a membership
Vendor hub Same as cheapest ¥0.83/s (2K) 6 min generation; % misread
Consumer app B seedance-class ¥0.90/s (720P) Credits easy to waste as a beginner
Consumer app C seedance-class ¥1.20/s (720p) Canvas-only workflow, laborious
Consumer app D seedance-class ~¥1.50/s Shots sometimes jump to unseen scenes
Consumer app E seedance-class ~¥1.90/s Everything requires the infinite canvas
Free tier seedance-class Free No audio; blurry; breaks consistency past 10s
Consumer app F — — 5–7 day turnaround, 70% failure rate

From ¥0.11 to ¥1.90 per second, that is a 17× range, which is larger than the quality gap between most of the models listed.

What this article does not claim

Two things we are still working on

The model is only one variable, and how people work with it is another. Both have room to improve. This article isolates the supplier, but the manual consistency step it exposes is a workflow problem rather than a model problem. A start-frame image may remove that step entirely, which would make the cheap channel’s advantage structural rather than situational. We set out to test that and have not run the test, so the manual step remains an estimate.

Our sample is one team, one workflow, one month of price records. A single evaluation round establishes that the spread is worth asking about. It does not establish that these are the prices you will see. Prices on this market change within months, and we intend to re-run the survey and publish the movement, including if the spread narrows.

Method

A note on our own numbers disagreeing

We have billed the cheapest channel at ¥0.09 per second (768P) and ¥0.15 (2K) in earlier months, against the ¥0.11 / ¥0.18 recorded in this evaluation. Same channel, different dates. Either the rate changed or the credit package did, and we do not currently know which.

We are publishing both figures rather than picking the cleaner one. If your own numbers differ from ours, that is expected on this market, and we would like to hear them.


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